﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Space_Conquest
{
    class Battleship : AirUnit
    {
        public static Texture _textureBattleship = new Texture("Images/Air/player4.bmp");

        public Battleship(int x, int y, Player owner)
            : base(_textureBattleship, x, y, owner)
        {
            _hitPoints = _maxHitPoints = 100;

            _attackDamage = 10;
            _attackDelay = 15;
            _defense = 8;

            _visionRange = 6;
            _speed = 7;
            _area.Height = 1;
            _area.Width = 1;
            _layer = UnitLayer.Air;

            SetLocation();
        }
    }
}
